Shred the Secrets Classes: All 6, Costs & Perks
All six Shred the Secrets classes, Paperclip unlock costs, level effects and farming route. Prices are footage-observed; perks are community-reported.
Last updated: 2026-07-30
Quick answer
Six classes, three levels each, unlocked and leveled with Paperclips — the meta currency that persists between runs (drops while shredding, 11-19 per session; also sold for Robux). Footage-observed unlock prices: Intern 100, Associate 100, Night Guard 300, Supervisor 200, Manager 300, CEO 1,100 Paperclips; level-up costs are unknown. Prices were observed on the class menu in guide videos and may change with updates. Community consensus: CEO is the best class (team cash up to +25%), Supervisor the squad pick. Farm Paperclips by repeating Room 1 — details in the guide and game passes.

Class Overview
| Class | Unlock Cost | Role | Community Rating |
|---|---|---|---|
| Intern | 100 Paperclips (starter class) | Cranking support | Useful early, falls off late |
| Associate | 100 Paperclips | Carry + starter cash | Starter cash rated low value |
| Night Guard | 300 Paperclips | Defense (FBI, cobwebs) | Situational survivability |
| Supervisor | 200 Paperclips | Team carry buffer | Strong in squads, average solo |
| Manager | 300 Paperclips | Speed + team cash | Solid hybrid |
| CEO | 1,100 Paperclips | Team economy | Widely rated the best class |

Level-by-Level Effects
Intern
StarterL1: cranks charge a shredder twice as fast. L2: +30% crank speed. L3: 3x crank charge, 50% faster cranking, +2 carry capacity. Community-reported.
Associate
L1: +2 carry capacity + $500 starting cash. L2: +3 carry + $1,000. L3: +5 carry + $1,500 — footage-verified from the class card.
Night Guard
L1: -30% FBI damage. L2: -50% FBI damage, cobwebs no longer slow you. L3: -70% FBI damage, no cobweb slow, 2x health regen, +10% walk speed. Community-reported.
Supervisor
L1: carry 1 extra document stack (2 total) + team +2 carry. L2: 3 stacks + team +3 carry. L3: 4 stacks + team +4 carry. Community-reported.
Manager
L1: +10% walk speed, +10% team cash, +2 personal carry. L2: +15% speed, +12% team cash, +3 carry. L3: +20% speed, +16% team cash, +4 carry. Community-reported.
CEO
Top pickL1: team +2 carry, +10% team cash, $2,000 starting money. L2: team +3 carry, +18% team cash, $4,000 starting money, +8% walk speed. L3: team +4 carry, +25% team cash, $6,000 starting money, +15% walk speed (15% figure uncertain). Community-reported.

How to Farm Paperclips
- 1
Play Room 1 — it can be cleared in under 10 minutes (community-reported).
- 2
Only clear a path to the next room; you do not need to empty every paper pile.
- 3
Shred as you go — Paperclips drop during runs (11-19 per session in community footage) and are awarded for clearing rooms.
- 4
Exit and re-enter to repeat Room 1 for the fastest farm (community-recommended).
- 5
Optional: Paperclips can also be bought with Robux, and the 2x Paperclips pass doubles income.
Class FAQ
Community reviewers widely rate CEO as the strongest class thanks to its team-wide cash boosts, starting money and walk speed at higher levels. Supervisor is the common second recommendation for squads. This is community opinion, not official data.
The class menu in guide footage lists Intern 100, Associate 100, Night Guard 300, Supervisor 200, Manager 300 and CEO 1,100 Paperclips — footage-observed and subject to change with updates. The Paperclips cost of leveling a class up is still unknown.
No — classes are meta progression bought with Paperclips, which persist between runs. What resets each room is the in-run Skill Tree bought with cash.
Community reviewers say Intern helps early (faster cranking, +2 carry at L3) but becomes irrelevant late, especially once Automatic Shredder reduces cranking. Save Paperclips for later classes if you play a lot — community opinion.