Shred the Secrets Tier List (2026) — Upgrades, Classes & Game Passes
All 5 upgrade lines, 6 classes and 7 game passes ranked S to C — with prices, paperclip costs and the reasoning behind every rank.
Last updated: 2026-08-04
Shred Amount
More paper processed per shredder cycle, so every trip to the machine pays more — the direct earnings multiplier. Every community guide puts it first with no exceptions, and speedrunners max it before anything else in all 8 rooms since upgrades reset between rooms.
Best for
Carry Amount
More documents carried per trip. With squad roles split (2 on shredders, 2 gathering), hauling capacity is the bottleneck — squad and speedrun guides rank it second, and a Buzzer Beater badge holder maxes it right after Shred Amount every room. Level 1 costs $6,000, confirmed on the upgrade purchase UI; rebuy it each room since upgrades reset between rooms.
Best for
Automatic Shredder
Reduces how often someone needs to turn the crank. With nobody else cranking, cutting crank frequency matters more than extra carry — the community's second pick for solo play, and third for squads and money farming.
Best for
Shredder Speed
Faster processing once paper is inside the shredder. It sits third for speedruns and solo play and fourth for squads — a solid mid-line buy after the S-tier lines are maxed each room.
Best for
Vacuum Power
Faster scrap and document pickup. Community consensus rates it the weakest line — the broom already auto-locks onto scraps and a well-aimed throw into the machine or recycling chute does the same job for free. Buy it last or skip it entirely.
Best for
CEO
The strongest class in the game and the pro pick: it stacks party-wide carry, up to +25% party cash, up to $6,000 starter money and walk speed from level 2 — combining the best parts of every other class. It costs 1,100 Paperclips on the class menu, by far the most expensive, and pays it back.
Best for
Supervisor
The best squad class and the community's second recommendation overall: every level adds a whole extra paper stack per grab (4 stacks at level 3) plus a party-wide carry bonus, and at 200 Paperclips it is the cheapest team multiplier on the menu. Solo, the party bonus does nothing for you.
Best for
Manager
The solid hybrid and the cheaper stepping stone to CEO: personal walk speed, a party-wide cash boost and individual carry at every level for 300 Paperclips. The level 3 draw is +20% walk speed — the best personal mobility perk in the game, and moving faster is earning faster.
Best for
Night Guard
The survival pick: up to -70% FBI damage, full cobweb immunity, double health regen and +10% walk speed at level 3 for 300 Paperclips. Strong when a room's hazards are killing your runs, but it adds nothing to earn rate, so it sits below the economy classes.
Best for
Intern
The 100-Paperclip starter class: faster cranking (3x charge and 50% faster cranks at level 3) plus +2 carry. It helps early, then falls off hard once Automatic Shredder upgrades cut cranking out of the loop — long-term players save their Paperclips for later classes.
Best for
Associate
Carry capacity plus starter cash — up to +5 carry and $1,500 at level 3 for 100 Paperclips, straight off the in-game class card. The carry is fine, but community reviewers rate the starter-cash half as low value over a long run, which keeps Associate at the bottom of the class ladder.
Best for
2x Money
Doubles cash income for 249 R$, and cash gates every room's $1M goal — the community's pick for best value pass. It also feeds the Millionaire, Cooking the Books and Exceeded Expectations badge grinds and stacks with in-run upgrades and class cash bonuses.
Best for
Curved Broom
The cheapest pass at 49 R$ and the only one with official effect text: "Sweep twice the amount!" Double sweeping throughput for pocket change makes it the easy first buy for any player.
Best for
+5 Carry
Five extra document carry slots for 99 R$, stacking with Carry Amount upgrades and class carry bonuses. Carry is the squad bottleneck, so a permanent +5 at this price pulls real weight every run.
Best for
2x Paperclips
Doubles Paperclip income for 799 R$, targeting the class meta-progression directly — classes are bought and leveled with Paperclips, and CEO alone costs 1,100. The pass for long-term players chasing the class ladder; Room 1 rerun farmers feel it most.
Best for
Insta Shred
Shredding without the crank wait for 499 R$ — it removes the exact friction Automatic Shredder upgrades target, making it a theoretical speedrun pick for Buzzer Beater pace. Strong effect, mid-pack price.
Best for
Leaf Blower
A 399 R$ tool that blows paper scraps into piles for faster collection. A convenience buy — throwing paper balls straight into the machine or the recycling chute does the same job for free, so it ranks below the economy passes.
Best for
Insta Vacuum
Instant scrap pickup for 999 R$ — the most expensive pass in the game, attached to the mechanic community guides rate as the weakest: Vacuum Power is the upgrade line they advise skipping entirely, since a well-aimed throw replaces it for free.
Best for