How to Get Paperclips Fast in Shred the Secrets Guide
Farm Paperclips fast in Shred the Secrets with the Room 1 route, footage-backed 11-19 per run, class costs, and the verified 799 R$ 2x pass.
Last updated: 2026-09-08
What Are Paperclips and How Many Do You Get?
Paperclips are Shred the Secrets' meta currency - they persist between runs, unlike the cash you earn in a single run. You collect them from two sources: they drop while you shred documents, and you get a batch for clearing each room. In community gameplay footage a single run yields roughly 11-19 Paperclips (a solid run logged 19; a beginner ~9-minute run logged 11-12). Put them toward class unlocks, or compare the verified 2x Paperclips pass before spending Robux.
Persistent between runs - spend them on classes, not in-run upgrades.
11-19 Paperclips per session in community footage.
Spent to unlock and level all 6 classes - see the classes page.
2x Paperclips game pass doubles income (799 R$).

Paperclip Sources Compared
| Method | Approx. yield | Time cost | Reliability |
|---|---|---|---|
| Drop while shredding documents | Part of the 11-19 per run | Passive - shred as you go | Footage-observed |
| Clear a room's goal | Batch paid per room cleared | Full room clearer is slower | Footage-observed |
| Repeat Room 1 only | 11-19 per ~10 min run | Fastest confirmed method | Community opinion |
| 2x Paperclips pass (799 R$) | Doubles all gains | One-time Robux cost | Official API price |
Earnings rates (community-verified)
Two currencies, two clocks: Paperclips persist between runs, cash exists only inside one. Everything below is anchored to what community footage has actually observed — none of it is an official value:
- Paperclips: 11–19 per run (community footage — one solid run logged 19; a beginner ~9-minute run logged 11–12).
- Room 1 clear: ~10 minutes (community footage).
- Paperclips per hour: ≈ 66–114 — the arithmetic is explicit: 11–19 per run × about 6 runs per hour (60 ÷ a ~10-minute clear). This is an estimate based on community footage values + simple arithmetic, not an official rate; lobbies, routes and drop luck will move it.
- Cash: no verified per-hour figure exists. The footage behind our money guide logged roughly $12,000 in the first ~9 minutes of a no-upgrade run — early pacing, not a ceiling. Every room's goal is $1,000,000 (community-reported), and what higher rooms pay is Unknown — no footage we accept documents it.
Earnings rates at a glance
| Rate | Number | Basis |
|---|---|---|
| Paperclips per run | 11–19 | Community footage (not official) |
| Room 1 clear time | ~10 minutes | Community footage (not official) |
| Paperclips per hour | ≈ 66–114 | Estimate: 11–19 × ~6 runs/hour (arithmetic on the two rows above) |
| Cash, first ~9 minutes, no upgrades | ≈ $12,000 | Community footage (money guide source) |
| Cash per hour, upgraded play | No verified figure | Unknown — scales with upgrades and squad play |
| Higher-room cash rates | Unknown | No accepted footage documents them |
How to know YOUR rate
Everything above is other people's lobbies. To get your number: run the same loop 10 times, write down the Paperclips (and cash banked) after each, and average — ten samples smooth out the lucky drops and the bad ones. The Run Tracker is built for ticking room goals, stacks and collectibles during a session — it does not calculate per-hour rates, so keep your own tally and divide by your own clock. If your 10-run average lands outside 11–19 Paperclips, that is exactly the evidence the data report templates on our GitHub repository are for.

The Fastest Paperclip Farm: Repeat Room 1
- 1
Start a run and push straight to Room 1's goal of $1.000.000.
- 2
Shred documents as you go - Paperclips drop while shredding.
- 3
Clear only the path toward the next room; don't empty every paper stack.
- 4
Once Room 1 is done, exit and rejoin to repeat it - a full clear takes ~10 minutes.
- 5
Focus upgrades on Shred Amount first (it directly speeds up earnings).
- 6
Optional: the 2x Paperclips pass (799 R$) doubles every Paperclip you collect.

What to Spend Paperclips On
Unlock Every Class
Footage-observedClass unlock costs are footage-observed: Intern 100, Associate 100, Night Guard 300, Supervisor 200, Manager 300, CEO 1.100 Paperclips. The cost to level a class up is still unknown. Prices may change with updates.
CEO Is the Endgame Goal
Community opinionAt 1.100 Paperclips, CEO is the most expensive unlock but community consensus ranks it the strongest class (team cash up to +25%, extra carry, starter money). Community opinion - not an official tier list.
Is the 2x Paperclips Pass Worth It?
Community opinionThe pass (verified 799 R$ via the official API) doubles every Paperclip you collect. If you're farming a lot, it roughly halves the number of runs needed for classes like CEO (1.100) - but it's a real-money purchase, so it's only worth it if you plan to play long-term.
