How to Get Paperclips Fast in Shred the Secrets Guide
Farm Paperclips fast in Shred the Secrets with the Room 1 route, footage-backed 11-19 per run, class costs, and the verified 799 R$ 2x pass.
Last updated: 2026-09-08
What Are Paperclips and How Many Do You Get?
Paperclips are Shred the Secrets' meta currency - they persist between runs, unlike the cash you earn in a single run. You collect them from two sources: they drop while you shred documents, and you get a batch for clearing each room. In community gameplay footage a single run yields roughly 11-19 Paperclips (a solid run logged 19; a beginner ~9-minute run logged 11-12). Put them toward class unlocks, or compare the verified 2x Paperclips pass before spending Robux.
Persistent between runs - spend them on classes, not in-run upgrades.
11-19 Paperclips per session in community footage.
Spent to unlock and level all 6 classes - see the classes page.
2x Paperclips game pass doubles income (799 R$).

Paperclip Sources Compared
| Method | Approx. yield | Time cost | Reliability |
|---|---|---|---|
| Drop while shredding documents | Part of the 11-19 per run | Passive - shred as you go | Footage-observed |
| Clear a room's goal | Batch paid per room cleared | Full room clearer is slower | Footage-observed |
| Repeat Room 1 only | 11-19 per ~10 min run | Fastest confirmed method | Community opinion |
| 2x Paperclips pass (799 R$) | Doubles all gains | One-time Robux cost | Official API price |
Earnings rates (community-verified)
Two currencies, two clocks: Paperclips persist between runs, cash exists only inside one. Everything below is anchored to what community footage has actually observed — none of it is an official value:
- Paperclips: 11–19 per run (community footage — one solid run logged 19; a beginner ~9-minute run logged 11–12).
- Room 1 clear: ~10 minutes (community footage).
- Paperclips per hour: ≈ 66–114 — the arithmetic is explicit: 11–19 per run × about 6 runs per hour (60 ÷ a ~10-minute clear). This is an estimate based on community footage values + simple arithmetic, not an official rate; lobbies, routes and drop luck will move it.
- Cash: no verified per-hour figure exists. The footage behind our money guide logged roughly $12,000 in the first ~9 minutes of a no-upgrade run — early pacing, not a ceiling. Every room's goal is $1,000,000 (community-reported), and what higher rooms pay is Unknown — no footage we accept documents it.
Earnings rates at a glance
| Rate | Number | Basis |
|---|---|---|
| Paperclips per run | 11–19 | Community footage (not official) |
| Room 1 clear time | ~10 minutes | Community footage (not official) |
| Paperclips per hour | ≈ 66–114 | Estimate: 11–19 × ~6 runs/hour (arithmetic on the two rows above) |
| Cash, first ~9 minutes, no upgrades | ≈ $12,000 | Community footage (money guide source) |
| Cash per hour, upgraded play | No verified figure | Unknown — scales with upgrades and squad play |
| Higher-room cash rates | Unknown | No accepted footage documents them |
How to know YOUR rate
Everything above is other people's lobbies. To get your number: run the same loop 10 times, write down the Paperclips (and cash banked) after each, and average — ten samples smooth out the lucky drops and the bad ones. The Run Tracker is built for ticking room goals, stacks and collectibles during a session — it does not calculate per-hour rates, so keep your own tally and divide by your own clock. If your 10-run average lands outside 11–19 Paperclips, that is exactly the evidence the data report templates on our GitHub repository are for.

The Fastest Paperclip Farm: Repeat Room 1
- 1
Start a run and push straight to Room 1's goal of $1.000.000.
- 2
Shred documents as you go - Paperclips drop while shredding.
- 3
Clear only the path toward the next room; don't empty every paper stack.
- 4
Once Room 1 is done, exit and rejoin to repeat it - a full clear takes ~10 minutes.
- 5
Focus upgrades on Shred Amount first (it directly speeds up earnings).
- 6
Optional: the 2x Paperclips pass (799 R$) doubles every Paperclip you collect.

What to Spend Paperclips On
Unlock Every Class
Footage-observedClass unlock costs are footage-observed: Intern 100, Associate 100, Night Guard 300, Supervisor 200, Manager 300, CEO 1.100 Paperclips. The cost to level a class up is still unknown. Prices may change with updates.
CEO Is the Endgame Goal
Community opinionAt 1.100 Paperclips, CEO is the most expensive unlock but community consensus ranks it the strongest class (team cash up to +25%, extra carry, starter money). Community opinion - not an official tier list.
Is the 2x Paperclips Pass Worth It?
Community opinionThe pass (verified 799 R$ via the official API) doubles every Paperclip you collect. If you're farming a lot, it roughly halves the number of runs needed for classes like CEO (1.100) - but it's a real-money purchase, so it's only worth it if you plan to play long-term.

Paperclips FAQ
Yes. Paperclips are the meta currency that stays with you between runs, unlike the cash you spend on in-run skill tree upgrades. You spend them on classes, which persist too.
Repeat Room 1. Clear only the path to the next room (you don't need to empty every paper stack), reach the $1.000.000 goal, then exit and rejoin to farm it again. Community reports put a Room 1 clear at about 10 minutes. This is community-reported, not officially published.
It doubles every Paperclip you earn and costs 799 R$ (price verified via the official game pass API). If you farm a lot it roughly halves the runs needed for big unlocks like CEO (1.100). It's a real-money purchase, so only worth it if you'll play long-term. Value is a community opinion.
Yes - community guides report you can buy Paperclips with Robux in the store. The exact bundles and prices are not officially published, so treat specifics as community-reported. Alternatively, the 2x Paperclips pass (799 R$) boosts farming instead of buying outright.
There is no official or verified per-hour cash rate. The firmest anchor is footage: a no-upgrade beginner logged roughly $12,000 in the first ~9 minutes — the same plain arithmetic says ≈ $80,000/hour at that pace, labelled as an estimate, not a rate. Upgraded rooms push the pace toward the $1,000,000 per-room goal (community-reported) and past it, but what upgraded play actually nets per hour has never been captured in footage we accept — Unknown. Method for your own number: 10 runs, average, divide; details in the earnings-rates section above.
It depends on how far you get, and the honest anchors are: every base-room goal is $1,000,000 (community-reported), the eight base rooms therefore represent $8M of room goals per full run, and the Ending 3 route raises rooms 8–12 to $5,000,000 each (community-reported). What a beginner actually banks early is small by comparison — the money-guide footage shows ≈ $12,000 in the first ~9 minutes with no upgrades. Cash resets with the run, so "per run" income is really "per room cleared". Full loop: money guide.
It doubles cash income for a one-time 249 R$ (price verified via the official Roblox API; the shop menu lists it as "Get 2X Cash"), so it multiplies whatever your current per-hour rate is — including every cash estimate on this page. Community rankings make it the best-value pass because cash gates every room's $1M goal, and that is editorial/community opinion, not official guidance. Whether it stacks with the Friend Bonus is untested. Full pass economics: game passes.
The game never counts documents — progression is measured in cash, not paper. The established milestone every guide works from: $1,000,000 per room across the eight base rooms (community-reported), extended to $5,000,000 rooms on the Ending 3 route. No verified total document count exists, and any specific number you see elsewhere is unverified. The $1M strategy, upgrade order and 2X Cash ROI behind those goals are broken down in the millionaire money guide.