Shred the Secrets Rooms Walkthrough — Room 5 Buttons
Room-by-room walkthrough of all 8 rooms in Shred the Secrets: objectives, secrets, where the Room 5 hidden buttons are, and what resets when you advance.
Last updated: 2026-08-26
Quick answer
A run spans 12 rooms since the 30 July [ENDING 3] update (8 before it) — this page covers Rooms 1-8; the new Rooms 9-12 are the Ending 3 route, covered in the Ending 3 guide. Each room: hit the money goal (US$ 1.000.000 in the early rooms, up to US$ 5.000.000 in the new ones) and clear the document and scrap objectives to open the exit — you only need a path, not every paper pile. Cash-bought upgrades reset when you enter a new room, so re-max Shred Amount and Carry Amount every room. Badges mostly start in Room 2: Room 3 hides the locker key and the phone, Room 4 the fake exit, Room 5 the 4 hidden buttons for Ending 1, and Room 6 the crowbar route to the basement. Details: secrets, endings.
Room-by-Room Overview
| Room | What Happens | Secrets / Badges | Confidence |
|---|---|---|---|
| Room 1 | Tutorial: grab documents, crank shredder, throw paper balls into the bin; US$ 1M goal; tutorial reward US$ 193 | Welcome!, First Day on the Job, Company Card, Millionaire (likely) | Video-reported |
| Room 2 | FBI first appears (jump scare); upgrades reset — Shred Amount back to 1 sheet | FBI capture possible (It's Not What It Looks Like) | Video-reported |
| Room 3 | Filing cabinets and lockers; secret door that stays shut; key in a locker opens a new area with the Sketchy Coworker | Keymaster, Nosy Coworker, Let's keep this between us (phone) | Video-reported |
| Room 4 | Office area hiding a fake exit door behind the paper stacks | Tricked! (fake exit) | Video-reported |
| Rooms 5-7 | Room 5 hides the 4 hidden buttons between the paper-stack columns (Ending 1 chain); Room 6 is the cobweb room: clear webs with the broom, grab the glowing crowbar, and break the boarded-up doorway at the bottom to reach the basement | Housekeeping (20 cobwebs), Intruder (planks), button chain | Video-reported |
| Room 8 (final) | Clear the last room; the Room 5 button chain pays off here — the unlocked side room holds the secret document (a golden sheet with a grocery list); the FBI arrives with a cat; Ending 1 escape | What? (Ending 1) — confirmed by multiple videos | Video-reported |
| Basement | Below Room 6 behind the planks; coffee machine brews a pot in 2 minutes (drink = shredding speed burst), then the elevator takes everyone up to the "under renovation" final area | Joy Ride, route to Dark Secrets (Ending 2) | Video-reported, high confidence |


Key Points Per Room
Room 1: Learn the loop
E to grab, F to crank, right-click to throw. Buy your first upgrade here (Company Card badge). Speedrunners re-clear Room 1 on repeat for Paperclips.
Room 2: Expect the reset
Upgrades reset on entry — do not over-invest late in Room 1. FBI jump scare; Night Guard class reduces FBI damage.
Room 3: Open everything
Open every locker (the key hides in one you will skip) and every filing cabinet (Nosy Coworker needs 20). Meet the Sketchy Coworker and grab the phone.
Room 4: Check the walls
The fake exit door blends into the room. Opening it awards Tricked! instantly — 21.5% of players have found it.
Late rooms: Webs and buttons
Carry the broom for cobwebs (20 for Housekeeping). In Room 6, grab the crowbar and break the planks to the basement for Intruder. In the button room, clear every other paper column to reveal the 4 hidden buttons.

